using UnrealBuildTool; public class MyGameEditor : ModuleRules { public MyGameEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "MyGame", "PulseFoundationEditor" }); } }