using UnrealBuildTool; public class MyGame : ModuleRules { public MyGame(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "PulseFoundation" }); } }